unlimited Posted May 14, 2011 Share Posted May 14, 2011 Hello, I'm trying to convert Wowhead coordinates (XY) in the coordinates used in the game (XYZ) , but not exactly how to do, try three rules to get the equivalence but do not add up, I have an error of more than 30%, quite high. Later I think about it, the coordinate Z (height) not exist in the wowhead website, a big problem haha. In other forum say me that for make the spawns, I need packet logs , and I can get it with a good sniffer. Someone can help me with this, gave me the source or it compiled for can generated the logs and help to do the database. Greetings PD: I don`t know if this is the right forum, but move if not. Quote Link to comment Share on other sites More sharing options...
Assistant Admin AriDEV Posted June 5, 2011 Assistant Admin Share Posted June 5, 2011 IMPOSIBLE FROM WOWHEAD!! But With a Sniffer U Can Get It :) Quote Link to comment Share on other sites More sharing options...
unlimited Posted June 5, 2011 Author Share Posted June 5, 2011 Hi , yes I trie to convert from wowhead, and it's imposible haha. Someone have a decent sniffer for get it? Quote Link to comment Share on other sites More sharing options...
mogrande Posted June 9, 2011 Share Posted June 9, 2011 A man: Yad(from wowdb.fr) was do it in WOTLK. I can contact him. Quote Link to comment Share on other sites More sharing options...
ifilgud Posted December 12, 2011 Share Posted December 12, 2011 Hi! I'm using sniffer from and it works perfectly with latest wow (15050). I'm using the PKT file with parser from Kaelima https://github.com/k...WowPacketParser but it doesn't work directly because it doesn't support the newest build (15050), so I have modified this files and lines: Opcodes.cs (path: EnumsVersion), line 62: case ClientVersionBuild.V4_3_0_15050: { return _V4_3_0_opcodes; } File ClientVersionBuild.cs (path Enums), line 60: V4_3_0_15050 = 15050 Now, you can use the parser and obtains useful data. Now my question is, from where is the NPC positions obtained? I have seen the opcode SMSG_MONSTER_MOVE and it contains XYZ, although it's a movement from one position to another, it can be used for NPC spawn position. The only thing I can't understand is the GUID FULL, its written in hexadecimal but the conversion to decimal is too high to be a real spawn GUID. Any help? :) Quote Link to comment Share on other sites More sharing options...
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