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Rawaho

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Everything posted by Rawaho

  1. Could be due to the new quest system, I'll look into it.
  2. The weapon racks haven't been spawned, you'll need to do that. The way quest objectives are handled was recently changed, the required NPC's and GO's for a quest is now stored in the quest_objective table. In saying that you shouldn't need to change it as all quest objectives have been already added to the database. The RewardOrRequiredMoney column no longer exists and has been replaced with RewardMoney as required money for a quest is now an objective.
  3. Why do we work on SkyFire? It's a great hobby and learning experience. You can do almost whatever you want with the source, including making a private server. Just keep in mind that if you want to do that you won't get any support from us.
  4. There isn't really a guide since many things can cause a quest to not work. Feel free to report broken or missing quests on the bug tracker though, every report helps :)
  5. Make sure your system path variable contains your Git directory.
  6. No, everything in the old folder has already been applied to the latest base database.
  7. http://git-scm.com/downloads
  8. You need to install OpenSSL, you can get a precompiled version from here. Make sure you download the non light version; only download the x64 version if you are going to compile Skyfire in 64bit as well.
  9. Welcome to the forum Drop into IRC if you have any development related questions and someone will help you out.
  10. Welcome to the madhouse , drop by IRC if you have any development related questions.
  11. Just download it from Blizzard, it's currently the retail build.
  12. I haven't looked into the extra NPC flags in MoP yet but I assume 0x80000000 is probably something to do with the Black Market. 0x80000000 is the last possible flag due to uint32 size constraints, when required Blizzard will either make another NPC flag value to send (for example quests in MoP now have 2 flag values sent) or they will reuse older values.
  13. It partially works, I'll get around at some point to fix the issues and add the structures ProjectCore missed.
  14. Most of Pandaria isn't even spawned, AriDEV has been working on adding spawns to the world but is far from finished.
  15. Basic quest functionality works but instances do not, the instance/raid system needs a lot of changes. Currently Sovak is working on fixing guilds and I will start working on parties/raids this week after I finish up a few miscellaneous NPC features. Â The best way to test if something is working is to just compile and try it yourself.Â
  16. Welcome to the forum ^_^
  17. For Windows 7: Right click on Computer in the start menu. Select 'Properties' from the drop down. On the left side click 'Advanced System Settings' Click the 'Environmental Variables..." button in the new window. Under the 'System variables' list find the variable path and double click it. In the new window edit the 'Variable value' by adding a semicolon and then your path to git at the end.
  18. You need to use the connection patcher on your binary, you can find it on Github. https://github.com/ProjectSkyfire/SkyFire-Community-Tools
  19. Is your client patched? Seems like it's using BNet2 rather then Grunt.
  20. Set the file as read only, also make sure you have auto update disabled if you have the Battle net client installed.
  21. Thanks and WelcomeÂ
  22. Welcome! World of Warcraft has changed a lot internally since Wrath of the Litch King, you have a lot to catch up on :P
  23. Rawaho

    Good Job

    Thanks for the support ^_^
  24. way was referring to the fact that SkyFire has separate cores and databases for different expansions. The structures for SMSG_SPELL_START and SMSG_SPELL_GO have not been updated yet, this is the reason you don't get a cast bar. None of the quest opcodes or structures have been updated yet either, this is why you can not see any quests from quest givers. With 5.4.7 right around the corner you probably won't see these implemented till the next patch.
  25. Well this explains the lack of 5.4.2 commits. So what happens now? Do I continue to work on 5.4.2 switch back to 5.4.1 or wait for the next 5.4.? patch? Â I also wasn't aware of the decision to stay on 5.4.1, I assumed 5.4.2 would be natural progression and it would be the final MoP patch (5.?.?) that we stayed on.
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