<?xml version="1.0"?>
<rss version="2.0"><channel><title>Off Topic Latest Topics</title><link>https://www.projectskyfire.org/index.php?/forum/9-off-topic/</link><description>Off Topic Latest Topics</description><language>en</language><item><title>Ida Pro Database (.idb) for this World of Warcraft version</title><link>https://www.projectskyfire.org/index.php?/topic/10467-ida-pro-database-idb-for-this-world-of-warcraft-version/</link><description><![CDATA[<p>
	I would like to research wow.exe, maybe someone has named idb (with some function names, anything)?
</p>

<p>
	It would possibly save some time.
</p>

<p>
	Thanks
</p>
]]></description><guid isPermaLink="false">10467</guid><pubDate>Mon, 20 May 2019 04:42:14 +0000</pubDate></item><item><title>error</title><link>https://www.projectskyfire.org/index.php?/topic/10463-error/</link><description><![CDATA[<p>
	<span style="color:#ff0000;">Ошибка CMake в cmake / compiler / msvc / settings.cmake: 34 (сообщение):<br>
	MSVC: SkyFire требуется версия 19.20.27323.0 (MSVC 2019) для сборки, но найден<br>
	стек<br>
	вызовов 19.16.27030.1 (последний вызов первый):<br>
	cmake/platform/win/settings.cmake: 35 (include)<br>
	cmake/макросы/CheckPlatform.cmake: 24 (включая)<br>
	CMakeLists.txt: 58 (включая)</span>
</p>

<p>
	C:/Users/ADMIN/Desktop/SkyFire_548-master
</p>
]]></description><guid isPermaLink="false">10463</guid><pubDate>Tue, 07 May 2019 20:13:16 +0000</pubDate></item><item><title>Skyfire are u ther ?!</title><link>https://www.projectskyfire.org/index.php?/topic/10397-skyfire-are-u-ther/</link><description><![CDATA[<p>
	Hey all i was off of emulators so i am back and searching for MoP emulator who works and stable so i remember Skyfire...wile i watching this old topics and i was thinking is this still work are they updating DB at all do they still fixing the server or is it dead at all ? I wish to know are the Skyfire still going on with the emu and is it stable to play ?
</p>

<p>
	 
</p>

<p>
	Its good to be back <img alt=":)" data-emoticon="" height="20" src="https://www.projectskyfire.org/uploads/default_smile.png" srcset="https://www.projectskyfire.org/uploads/emoticons/smile@2x.png 2x" title=":)" width="20"></p>
]]></description><guid isPermaLink="false">10397</guid><pubDate>Mon, 22 Aug 2016 04:48:49 +0000</pubDate></item><item><title>Wiki Site</title><link>https://www.projectskyfire.org/index.php?/topic/10450-wiki-site/</link><description><![CDATA[<h1 lang="en" xml:lang="en">
	Hello All, And thanks for keeping Mist going, Could you please update  the Wiki site - Where it now uses MySQL 8.X.X in -  <span>Installation (Windows 5xx)</span>
</h1>

<p>
	 
</p>
]]></description><guid isPermaLink="false">10450</guid><pubDate>Sun, 05 Aug 2018 23:57:15 +0000</pubDate></item><item><title>SkyFire One Compilation error</title><link>https://www.projectskyfire.org/index.php?/topic/10443-skyfire-one-compilation-error/</link><description><![CDATA[<p>
	VS2017, 32bit, Compilation error<img class="ipsImage ipsImage_thumbnailed" data-fileid="52" src="https://www.projectskyfire.org/uploads/monthly_2018_05/image.png.adbe02b537a0f4fd0ff46c17e7cbe155.png" alt="image.png.adbe02b537a0f4fd0ff46c17e7cbe155.png">
</p>
]]></description><guid isPermaLink="false">10443</guid><pubDate>Sun, 27 May 2018 17:31:06 +0000</pubDate></item><item><title>Database release 14 1.0.0</title><link>https://www.projectskyfire.org/index.php?/topic/10412-database-release-14-100/</link><description><![CDATA[<h1>
	Just wanted to give a warm thanks for latest SkyFire 5.4.8 Database release 14 1.0.0
</h1>

<p>
	 
</p>
]]></description><guid isPermaLink="false">10412</guid><pubDate>Fri, 03 Mar 2017 04:34:47 +0000</pubDate></item><item><title>Happy 2017</title><link>https://www.projectskyfire.org/index.php?/topic/10409-happy-2017/</link><description><![CDATA[<p>
	Happy New year SkyFire. Glad to still see this going strong <img alt=":D" data-emoticon="" height="20" src="https://www.projectskyfire.org/uploads/default_biggrin.png" srcset="https://www.projectskyfire.org/uploads/emoticons/biggrin@2x.png 2x" title=":D" width="20"> I still use it alot. Just wanted to say Thanks to all the work <img alt=":D" data-emoticon="" height="20" src="https://www.projectskyfire.org/uploads/default_biggrin.png" srcset="https://www.projectskyfire.org/uploads/emoticons/biggrin@2x.png 2x" title=":D" width="20"></p>]]></description><guid isPermaLink="false">10409</guid><pubDate>Sun, 08 Jan 2017 21:47:27 +0000</pubDate></item><item><title>Good Job</title><link>https://www.projectskyfire.org/index.php?/topic/9977-good-job/</link><description><![CDATA[<p>Well i did not know where else to post this. But I like to give thanks to SkyFire for there good work there doing on core 5.4.7 I see lot of fixes and changes each day... You guys are moving fast on this. Just like to say Thanks</p>
]]></description><guid isPermaLink="false">9977</guid><pubDate>Tue, 25 Mar 2014 20:19:21 +0000</pubDate></item><item><title>MoP and WotLK</title><link>https://www.projectskyfire.org/index.php?/topic/10226-mop-and-wotlk/</link><description><![CDATA[<p>sorry was a dup.</p>
]]></description><guid isPermaLink="false">10226</guid><pubDate>Wed, 28 Jan 2015 19:00:59 +0000</pubDate></item><item><title>MoP and WotLK</title><link>https://www.projectskyfire.org/index.php?/topic/10225-mop-and-wotlk/</link><description><![CDATA[<p>Does anyone know of a way to get the authserver.exe to handle both MoP and WotLK? Â I have tried several things but so far cannot seem to get it to work, any help would be appreciated.</p>
<p>Â </p>
<p>Thank you in advance.</p>
<p>Â </p>
<p>Â </p>
<p>Nvm I figured it out myself.</p>
]]></description><guid isPermaLink="false">10225</guid><pubDate>Wed, 28 Jan 2015 18:59:44 +0000</pubDate></item><item><title>I think i missed something</title><link>https://www.projectskyfire.org/index.php?/topic/10219-i-think-i-missed-something/</link><description><![CDATA[<p>how do you pm the bosses here :-) I used to long ago, but I think its turned off</p>
]]></description><guid isPermaLink="false">10219</guid><pubDate>Thu, 22 Jan 2015 17:23:55 +0000</pubDate></item><item><title>Battle of Orgrimmar</title><link>https://www.projectskyfire.org/index.php?/topic/10187-battle-of-orgrimmar/</link><description><![CDATA[<p>Gives the raid instanz Battle of Orgrimmar?</p>
<p>Â </p>
<p>and how looks the other raids and dungeons from mop?</p>
]]></description><guid isPermaLink="false">10187</guid><pubDate>Mon, 10 Nov 2014 13:54:52 +0000</pubDate></item><item><title>Is Skyfire ok ?</title><link>https://www.projectskyfire.org/index.php?/topic/10172-is-skyfire-ok/</link><description><![CDATA[<p>Is everything ok with skyfire team ? Not seen not work in 18 days on git. Just hope is all well .. This is like one of the best 5.4.8 emu's out there</p>
]]></description><guid isPermaLink="false">10172</guid><pubDate>Fri, 10 Oct 2014 23:06:19 +0000</pubDate></item><item><title>[C++]Pointers in Scripts</title><link>https://www.projectskyfire.org/index.php?/topic/10148-cpointers-in-scripts/</link><description><![CDATA[<p>Hello all,</p>
<p>Silly question for you.</p>
<p>Â </p>
<p>As a C++ learner I'm on my way to OOP comprehension, so I read some of the script in my "src" folder.Â </p>
<p>I understood pointers (maybe), but I don't understand why using a pointers can affect the final script. Is it just a matter of memory waste?Â </p>
<p>Â </p>
<p>In short: what happens if I pass a simple variable (core explosion? <img src="https://www.projectskyfire.org/uploads/default_tongue.png" alt=":P"> Or simply it doesn't work) ? Do I really need to change the original value instead of the copy one?</p>
<p>Â </p>
<p>Hope you know what I'm talking about...weird explanation I knowÂ  <img src="https://www.projectskyfire.org/uploads/yolks_scared.png" alt=":scared:"></p>
<p>Â </p>
<p>Can you please give the names of some simple script that can I use for studying?Â </p>
]]></description><guid isPermaLink="false">10148</guid><pubDate>Sun, 14 Sep 2014 12:16:31 +0000</pubDate></item><item><title>&#xC2;&#xBF;How many ppl can handle skyfire?</title><link>https://www.projectskyfire.org/index.php?/topic/10113-%C3%82%C2%BFhow-many-ppl-can-handle-skyfire/</link><description><![CDATA[<p>hi there to all <img src="https://www.projectskyfire.org/uploads/default_smile.png" alt=":)"> i was wondering how many people can handle skyfire core without lagging or stucking of course with the correct hardware, if there exist a limit of ppl or it can handle unlimited ppl with the correct scaling hardware.</p>
]]></description><guid isPermaLink="false">10113</guid><pubDate>Mon, 28 Jul 2014 14:18:57 +0000</pubDate></item><item><title>Quest Fixing</title><link>https://www.projectskyfire.org/index.php?/topic/10110-quest-fixing/</link><description><![CDATA[<p>I have a vanilla that runs nice - close to retail as I like it anyways.</p>
<p>Â </p>
<p>I like fixing quests - so mine is pretty top notch.</p>
<p>Â </p>
<p>I want to do the same with mop(cata)</p>
<p>Is there atutorial for quests fixing as they do not fix the same as vanilla/wotlk.</p>
<p>Â </p>
<p>I would love to give my zygor a work out</p>
]]></description><guid isPermaLink="false">10110</guid><pubDate>Fri, 25 Jul 2014 01:04:24 +0000</pubDate></item><item><title>Do i need to apply everything in sql\old folder?</title><link>https://www.projectskyfire.org/index.php?/topic/10090-do-i-need-to-apply-everything-in-sqlold-folder/</link><description><![CDATA[<p>Do i need to apply everything in sqlold folder? Or i don't need to?</p>
]]></description><guid isPermaLink="false">10090</guid><pubDate>Sat, 28 Jun 2014 14:47:01 +0000</pubDate></item><item><title>duel fixed on 5.4.8 pull request forthcoming</title><link>https://www.projectskyfire.org/index.php?/topic/10042-duel-fixed-on-548-pull-request-forthcoming/</link><description><![CDATA[<p>hi all, new update for 5.4.8 core SkyFireÂ forthcoming : Duel fixed <img src="https://www.projectskyfire.org/uploads/default_smile.png" alt=":)"></p>
<p>Â </p>
<p><img src="http://img11.hostingpics.net/pics/358736WoWScrnShot053014194803.jpg" alt="358736WoWScrnShot053014194803.jpg"></p>
<p>Â </p>
<p><img src="http://img11.hostingpics.net/pics/400128WoWScrnShot053014194811.jpg" alt="400128WoWScrnShot053014194811.jpg"></p>
<p>Â </p>
<p><img src="http://img11.hostingpics.net/pics/234845WoWScrnShot053014194821.jpg" alt="234845WoWScrnShot053014194821.jpg"></p>
<p>Â </p>
<p><img src="http://img11.hostingpics.net/pics/792388WoWScrnShot053014194837.jpg" alt="792388WoWScrnShot053014194837.jpg"></p>
<p>Â </p>
<p>Â </p>
<p> <img src="https://www.projectskyfire.org/uploads/default_smile.png" alt=":)"></p>
<p>Â </p>
<p>Â </p>
]]></description><guid isPermaLink="false">10042</guid><pubDate>Fri, 30 May 2014 17:53:36 +0000</pubDate></item><item><title>Do you have a wow account?</title><link>https://www.projectskyfire.org/index.php?/topic/10040-do-you-have-a-wow-account/</link><description><![CDATA[<p>Do you have a wow account? Then go beg Blizzard for free game time and start sniffing!!</p>
<p>Â </p>
<p>https://www.youtube.com/watch?v=42QU2F1VJfk</p>
<p>Â </p>
<p>I read on the web it works, just 7 days, but FREE 7 days lol</p>
<p>Â </p>
<p>See you, goodnight.</p>
]]></description><guid isPermaLink="false">10040</guid><pubDate>Thu, 29 May 2014 01:01:44 +0000</pubDate></item><item><title>Addons Plus Xtras</title><link>https://www.projectskyfire.org/index.php?/topic/10021-addons-plus-xtras/</link><description><![CDATA[<p>Not sure Where to Post this but im am working on another GMH specifically for Skyfire i will be posting in sourceforge as svn tools im using are WowUI Designer i have currently got the main Menu of GMH built working on sub modules per Main Menu started a word Doc FLow Chart to help me. Alos export command to excel so i can use the right syntax when i generate the LUA Script any one wanna Help let me know i own Several TS Servers if any one wants to use. Also i would like to state im fairly good with making DB Editing Software per project was Admin on Arkania then i stepped down and became an exteranla developer i had started working on trillium Db Project shouldnt take to much to fix old project and convert source code let me know if intrested pm me on here or add gothicdude1044 to friends list in Sopurceforge or Join me on one of my Teamspeak servers preffered insaneradio.info:9990 copy and paste into ts client</p>
]]></description><guid isPermaLink="false">10021</guid><pubDate>Sat, 17 May 2014 03:27:08 +0000</pubDate></item><item><title>Another patch</title><link>https://www.projectskyfire.org/index.php?/topic/10018-another-patch/</link><description><![CDATA[<p>Today i logged with my ptr client of world of warcraft.. And i saw 5.4.8!!! I hope no opcodes will change D:</p>
<p><img src="http://i.imgur.com/5Zy6R9k.png" alt="5Zy6R9k.png"></p>
]]></description><guid isPermaLink="false">10018</guid><pubDate>Sat, 10 May 2014 17:50:14 +0000</pubDate></item><item><title>warlords of draenor from battle.net</title><link>https://www.projectskyfire.org/index.php?/topic/9986-warlords-of-draenor-from-battlenet/</link><description><![CDATA[<p>Have you heard of CASC file instead the old MPQ files? What there will be inside CASC file? Will it change the way to emulate wow?</p>
<p><a href="http://eu.battle.net/wow/en/blog/13645405/inizio-dellalfa-test-di-warlords-of-draenor%E2%84%A2-04-04-2014" rel="external nofollow">http://eu.battle.net/wow/en/blog/13645405/inizio-dellalfa-test-di-warlords-of-draenor%E2%84%A2-04-04-2014</a></p>
]]></description><guid isPermaLink="false">9986</guid><pubDate>Fri, 04 Apr 2014 13:04:16 +0000</pubDate></item><item><title>boss scripting</title><link>https://www.projectskyfire.org/index.php?/topic/9982-boss-scripting/</link><description><![CDATA[<p>hello! I have a problem with scripting a boss (i'm not going to ask to do the code for me, but why it doesn't work)</p>
<p>i used CreatureAI and then i changed into BossAI since i tested archavon and it works, i looked at the code and the difference that i saw is that my old boss had CreatureAI, archavon has BossAI</p>
<pre class="ipsCode prettyprint">
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
#include "Vehicle.h"


enum Spells
{
	SPELL_PESTATERRA = 106807,
	SPELL_INSCIMMIATO = 106651,
	SPELL_ESPLOSIONE_BARILI = 107351,
	SPELL_BATTLE_SHOUT = 6673
};

class boss_uggaugga : public CreatureScript
{
public : 
	boss_uggaugga() :CreatureScript("boss_uggaugga") {}

	CreatureAI* GetAI(Creature* creature) const
	{
		return new boss_uggauggaAI(creature);
	}

	struct boss_uggauggaAI : public BossAI
	{
		boss_uggauggaAI(Creature* creature) : BossAI(creature, 56637) { } //chiamato solo una volta

		//qua i timer
		uint32 timer_inscimmiato = 0;
		uint32 timer_pestaterra = 0;
		uint32 timer_barili = 0;
		uint32 timer_shout = 0;
		uint32 counter = 0;
		//qua i timer

		void Reset() OVERRIDE
		{
			timer_pestaterra = 10000;
			timer_shout = 300000;
		}

		void EnterCombat(Unit* who) //chiamato solo 1 volta quando inizia il fight
		{
			//fallo parlare
		}

		void EnterEvadeMode() OVERRIDE
		{
		
		}

		void ReceiveEmote(Player* /*player*/, uint32 uiTextEmote) OVERRIDE
		{
		
		}



		void UpdateAI(uint32 uiDiff) OVERRIDE
		{

			if (!me-&gt;GetVictim()) { 
				if (timer_shout &lt;= uiDiff)
				{
					DoCast(me, SPELL_BATTLE_SHOUT, true);
					timer_shout = 300000;
				}
				else
					timer_shout -= uiDiff;
			} //fuori combat

			
			if (!UpdateVictim())
				return;
			
			//ora il codice del fight
			if (((me-&gt;GetHealth() / me-&gt;GetMaxHealth())*100 &lt;= 90 &amp;&amp; counter == 0) || ((me-&gt;GetHealth() / me-&gt;GetMaxHealth())*100 &lt;= 60 &amp;&amp; counter == 1)|| ((me-&gt;GetHealth() / me-&gt;GetMaxHealth())*100 &lt;= 30 &amp;&amp; counter == 2))
			{
				DoCast(me, SPELL_INSCIMMIATO, true);
				//dopo la spell il boss summona barili.. creare la classe del barile per comandarlo
				Creature* barile = DoSpawnCreature(56682, 100, 0, 0, me-&gt;GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 0);
				counter++;
			}

			if (timer_pestaterra &lt;= uiDiff)
			{
				DoCastVictim(SPELL_PESTATERRA, true);
				
				timer_pestaterra = urand(6000, 12000);
			}
			else timer_pestaterra -= uiDiff;

			DoMeleeAttackIfReady();
		}
	};
};

class barile : public CreatureScript
{
public:
	barile() :CreatureScript("barile") {}

	CreatureAI* GetAI(Creature* creature) const
	{
		return new barileAI(creature);
	}

	struct barileAI : public BossAI
	{
		barileAI(Creature* creature) : BossAI(creature, 56682) { }

		// qua i timer

		void Reset() OVERRIDE
		{
			me-&gt;GetMotionMaster()-&gt;MovePoint(100, me-&gt;GetPositionX(), me-&gt;GetPositionY(), me-&gt;GetPositionZ());


		}

		void MovementInform(uint32 type, uint32 id)
		{
			if (id != 100)
				return;

			float x = 0, y = 0;
			//GetPositionWithDistInOrientation(me, 5.0f, me-&gt;GetOrientation(), x, y);
			

			me-&gt;GetMotionMaster()-&gt;MovePoint(100, x, y, me-&gt;GetPositionZ());
		}

		bool CheckIfAgainstWall()
		{
			float x = 0, y = 0;
			//GetPositionWithDistInOrientation(me, 5.0f, me-&gt;GetOrientation(), x, y);

			if (!me-&gt;IsWithinLOS(x, y, me-&gt;GetPositionZ()))
				return true;

			return false;
		}

		bool CheckIfAgainstUnit()
		{
			if (me-&gt;SelectNearbyTarget(NULL, 1.0f))
				return true;

			return false;
		}

		void DoExplode()
		{
			if (Vehicle* barrel = me-&gt;GetVehicleKit())
				barrel-&gt;RemoveAllPassengers();

			me-&gt;Kill(me);
			me-&gt;CastSpell(me, SPELL_ESPLOSIONE_BARILI, true);
		}

		void EnterCombat(Unit* who) //chiamato solo 1 volta quando inizia il fight
		{
			//fallo parlare
		}

		void EnterEvadeMode() OVERRIDE
		{

		}

		void ReceiveEmote(Player* /*player*/, uint32 uiTextEmote) OVERRIDE
		{

		}

		void UpdateAI(uint32 uiDiff) OVERRIDE
		{
			if (CheckIfAgainstWall() || CheckIfAgainstUnit())
			DoExplode();	

		}
	};
};

void AddSC_boss_uggaugga()
{
	new boss_uggaugga();
	new barile();
}
</pre>
]]></description><guid isPermaLink="false">9982</guid><pubDate>Sat, 29 Mar 2014 19:05:01 +0000</pubDate></item><item><title>Issue Fixed?</title><link>https://www.projectskyfire.org/index.php?/topic/9973-issue-fixed/</link><description><![CDATA[<p>Hey guys! Â 9 month ago i posted issue -Â <a href="https://github.com/ProjectSkyfire/SkyFireEMU/issues/919" rel="external nofollow">https://github.com/ProjectSkyfire/SkyFireEMU/issues/919</a> . </p>
<p>Did you fix it?)</p>
]]></description><guid isPermaLink="false">9973</guid><pubDate>Mon, 24 Mar 2014 07:18:24 +0000</pubDate></item><item><title>ssh tunneling and c#</title><link>https://www.projectskyfire.org/index.php?/topic/9972-ssh-tunneling-and-c/</link><description><![CDATA[<p>Hello i was trying to connect to a linux debian server using a tool that will work on the database.</p>
<p>It is a porting tool, you select expansion etc.. and it will generate the query</p>
<p>i am using atm this: using Mysql.Data.MysqlClient</p>
<p>Â </p>
<p>How can i connect to that server via ssh and then connect to the database?</p>
]]></description><guid isPermaLink="false">9972</guid><pubDate>Sun, 23 Mar 2014 21:30:42 +0000</pubDate></item></channel></rss>
